Blizzard continued to make tweaks for over a year following the release D2R Items, which led to Reaper of Souls. One month before Reaper hit, on the 25th of February. 2014. Blizzard deployed Patch 2.0.1. This was the most significant single patch to the game to date, and made numerous modifications and made the game more recognizable to current players.
Diablo: Reaper of Souls
Patch 2.0.1 made major quality-of-life improvements for everyone, regardless of whether or not they were planning to purchase Diablo: Reaper of Souls. Paragon leveling was combined between characters. Difficulty received a massive overhaul since monsters were able to grow in proportion to your level. Levels of difficulty were set on new levels: Normal, Hard Expert, Master, and Expert.
There are also various levels of Torment. Torment is a way to earn more and was intended to help players in the final game to improve their skills while acquiring better loot. The patch also revised and simplified the crafting system and also introduced a short-term reward for experience, dubbed Pools of Reflection.
The central feature of the updates that were promised consisted of Loot 2.0. Although the loot game in the initial release was a burden on players with an abundance of useless loot, post-patch players found themselves receiving significantly less loot. And what they did collect was superior quality.
Loot would have more special properties and bonuses cheap d2r items and those properties would smartly be tailored to a player's unique build. Legendary items can provide different game-changing properties more often.
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