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The achievement that we've achieved on the server-side

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With World of Warcraft tbc the goal is to recreate the WoW experience that it had in the past. It was tempting to make changes or add features in the present to reflect the ways that contemporary MMO games work?

Brian Birmingham: There's the obvious case where we did introduce the boost. We think it is crucial in order for the players together and play with like we launched this event. We are aware of players who didn't play through Classic and are now looking to play with their peers who have. We would like to offer them the chance to play with their friends while at the same time remain aware of the accomplishments of players who played through it. We want to make sure they feel that they're ahead thanks to their efforts to play in the traditional method. That's why we certainly felt was an appropriate choice to sort of achieve that balance.

John Hight: The achievement that we've achieved on the server-side is merely the stability and growing the number of players who are able to play, and that's not a big deal. Since even today the thing that is what makes World of Warcraft tbc unique is the thousands of people will be around any moment you enter this world, and the thousands who will be playing in the same world with you, and the millions of players who will be a part of the experience. And there are very few games that can do something similar to that. We've been trying to improve and expand the amount of players we can have on our world, and the amount of players we see on the screen. It's an integral part of Burning Crusade Classic. It's the same game however I believe it will feel more alive since we've nearly doubled the amount of players we can connect to cheap TBC Classic Gold on the realm, isn't it? Brian?